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    One analytics platform.
    Every XR engine you ship on.

    The Gossip Analytics SDK family captures spatial behaviour, comfort signals and interaction telemetry across Unity, Unreal, WebXR, Meta Quest, Android XR and visionOS — through a single backend and a single dashboard.

    Frequently asked questions

    Which XR engines does Gossip Analytics support?
    Unity is generally available today. Unreal Engine, WebXR and visionOS are on the published roadmap. All SDKs share the same backend, so signals stay comparable across engines.
    Do I need eye-tracking hardware to use these SDKs?
    No. Every SDK works on standard XR controllers and headset orientation. Eye-tracking is optional and never required for spatial heatmaps, comfort signals or behaviour analysis.
    Is the SDK compatible with OpenXR?
    Yes. Our instrumentation hooks the OpenXR layer where possible, which keeps the same SDK working across Meta Horizon OS, SteamVR runtimes, Android XR and visionOS.
    How heavy is the SDK at runtime?
    The Unity SDK adds less than 1 MB to the build and runs on a low-priority thread. Frame-time impact has measured under 0.2 ms on Quest 3 in internal benchmarks.