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    Spatial UX

    Session Replay (XR)

    XR session replay is the reconstruction of a single user session inside a 3D scene, used to investigate friction, crashes or unexpected behavior with full spatial context.

    Unlike web session replay, XR replay must respect privacy: no raw audio, no facial data, no third-party avatars. Gossip Analytics replays at the signal layer, not the pixel layer.

    XR session replay is closer to a spatial playback of aggregated signals — position, gaze vector, interaction events — than to a video recording. That distinction is what makes it viable in enterprise VR training, healthcare XR and privacy-regulated contexts.

    Why it matters

    Session replay is the last-mile debugging tool for QA and UX. When a heatmap flags a friction cluster, replay is what lets a designer watch one specific session inside that cluster and understand exactly what went wrong. Without replay, teams either guess or run expensive live-observation sessions.

    Example

    QA sees a crash bucket clustered in scene 5. Replay of one affected session shows the user picked up an object and threw it out of the play space; the crash was a bounds check missing on external interactions. Fix time: 20 minutes. Without replay: days of reproduction attempts.

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