Skip to main content

    Engines & SDKs

    Unreal XR

    Unreal XR refers to VR, AR and MR development inside Unreal Engine 5 using the OpenXR plugin, Enhanced Input and the XR Template.

    Unreal is the engine of choice for high-fidelity VR training and location-based VR. Analytics for Unreal XR must respect Unreal's frame budget on standalone headsets and integrate cleanly with Blueprint and C++ workflows.

    Analytics SDKs designed for Unreal XR expose Blueprint nodes so that gameplay designers can annotate scenes with custom events without going through the C++ layer. That workflow is what keeps instrumentation practical inside teams where designers, not engineers, own the level scripting.

    Why it matters

    For high-fidelity VR — training, industrial simulation, LBE — Unreal is often the engine on which the business case depends. Analytics needs to survive the strict frame budget of standalone headsets running Nanite or heavy shaders, which is why lightweight, OpenXR-based instrumentation is a non-negotiable requirement.

    Example

    A firefighter training simulator built in Unreal ships to Meta Quest 3. Analytics runs at less than 0.4 ms per frame, well within the frame budget, and produces the same comfort and completion metrics the L&D team sees on Unity-based simulators.

    See in product