Unreal Engine XR Analytics for High-Fidelity VR
Gossip Analytics for Unreal Engine instruments high-fidelity VR experiences without slowing them down. Spatial heatmaps, behavior signals, comfort indicators and an AI decision layer — built for Unreal 5 projects that ship to Meta Quest, PC VR, location-based VR and visionOS.
Built for Unreal Engine 5 XR workflows
Designed for Unreal Engine 5.1+ with first-class support for the OpenXR plugin, Enhanced Input and the XR Template. The Unreal SDK ships as a drop-in plugin: enable it, add the Gossip subsystem to your GameInstance and start emitting spatial events from Blueprints or C++. No engine fork, no rendering changes, no performance regressions on Quest builds.
What the Unreal SDK captures
Session lifecycle, device context and frame budget telemetry. Pawn locomotion, teleport events, controller and hand-tracking interactions. Comfort signals derived from head motion. Optional spatial heatmaps anchored to the Unreal world, plus issue-focused overlays for QA reviews. Everything is captured with privacy-first defaults — no raw audio, no facial data, no third-party avatars — and aggregated through the Gossip AI layer.
Why Unreal teams pick Gossip
Most Unreal analytics tooling stops at engineering dashboards. Gossip translates Unreal XR telemetry into evidence product, training and UX leads can act on. Spatial heatmaps surface friction visually inside the Unreal scene. The AI decision layer prioritises fixes by impact. Verified Signals turn sustained comfort and completion performance into shareable badges across your organisation.
One stack across engines
The same backend powers Unity, Unreal, WebXR and visionOS instrumentation, so signals stay comparable across the engines and headsets your roadmap touches. Ship a training simulator on Unreal today and a companion WebXR demo tomorrow — without rebuilding your XR analytics stack.
What you get
- Unreal Engine 5.1+ plugin, OpenXR-first
- Blueprint and C++ APIs for spatial events
- Spatial heatmaps anchored to the Unreal world
- Comfort, presence and locomotion signals
- Cross-engine: shares backend with Unity and WebXR
- Cross-platform: Meta Quest, PC VR, visionOS, Android XR
- Privacy-first defaults, no raw audio storage
Unreal XR teams need analytics that survive high-fidelity scenes, multi-platform builds and strict privacy reviews. Gossip Analytics is the only XR analytics platform that treats Unreal as a first-class engine instead of a Unity afterthought.