visionOS Analytics for Apple Vision Pro
Gossip Analytics for visionOS brings spatial behaviour analysis to Apple Vision Pro apps. Built for Apple's privacy model: no raw eye-tracking data ever leaves the device, no facial data is stored, and every signal is aggregated before it reaches the dashboard.
Built for Apple's spatial computing model
visionOS treats gaze and pinch as the primary input. Our SDK respects that: we never request raw eye-tracking, we work with the system-level focus and interaction events Apple exposes, and we honour the visionOS privacy boundary. Compatible with SwiftUI, RealityKit and Unity PolySpatial builds.
What the visionOS SDK captures
Session lifecycle and immersive-space state. Interaction events on virtual objects and shared spaces. Locomotion within immersive spaces. Comfort signals derived from head motion. Optional spatial heatmaps anchored to the visionOS scene. Signals are aggregated client-side before transmission so individual gaze paths never leave the device.
Why visionOS teams pick Gossip
Vision Pro launched without a mature analytics ecosystem. Most existing XR tools either don't support visionOS or break Apple's privacy boundary the moment they try. Gossip was built for this constraint: privacy-first defaults, on-device aggregation and full App Store review compatibility.
One stack across spatial computing
The same backend powers Vision Pro, Meta Quest, Android XR, Unreal and WebXR. Build for visionOS first and compare your spatial app against the same experience on Quest or in a browser — without exporting CSVs or rebuilding dashboards.
What you get
- Apple Vision Pro and visionOS-class devices
- SwiftUI, RealityKit and Unity PolySpatial support
- Respects Apple's gaze and pinch privacy model
- On-device aggregation, no raw eye-tracking
- Spatial heatmaps for immersive spaces
- App Store review compatible
- Shares backend with Quest, Android XR, WebXR
visionOS is the strictest privacy environment in XR. Gossip Analytics is one of the few platforms that respects Apple's boundaries by design — no raw eye-tracking, on-device aggregation, App Store ready — without giving up spatial insight.